Confuse: Those affected will do one of several things each round they are affected. They may run away, attack friends or foe or they may just stand around in total dismay for that round.
Dispel Magic: This spell will remove all non-permanent spell effects on those it is cast on.
Festering Wounds
Damage: 5/Round
Range: NA
Target: All Enemy
Sight: NA
Duration: 1-3 x Power
Limited Blink: Allows the caster to teleport during combat. The caster's round will end after teleporting.
Mind Duel
Damage: 4-10 x Power
Range: 12
Target: Singel
Sight: NO
Duration: NA
Minor Attack Delector: Causes all physical attacks to be reflected and do damage to the attacker 33% of the time.
Protection From Electrical: Reduces all damage done by electrical based attacks by 1/2.
Psi Shield: Reduces all damage done by mental based attacks to be reduced by 1/2.
Remove Curse: Removes any cursed items the target may be wearing.
Sleep: Causes those that do not save to fall asleep and be helpless.
Slow: Reduces movement to those affected during combat.
Vorpal Shield: Reduces damage taken by those affected by 5pts per attack. Any attack will still do at least 1 point of damage.